I'm intersted in Turn Watcher to manage my 4th edition game. Looking at the demo it looks like most of it can be modified to handle that, but I'm looking for some specific tips.
In 4th edition there is Passive Insight and Passive Perception, which do not have a die roll associated with them. This wouldn't be a problem but I can't find any good way to display the non die roll modified stat values in either the Player or DM display.
A lot of effects that cause saving throws go on indefinately until the save is made and cause X damage per round that is not saved. It looks like to do that I would have to set the # of turns really high, deleting the effect when the save is made, and manually subtract the damage correct? I would like to request a way to automatically subtract the damage. There are also a lot of effects that only last until the 'next' turn, but these effects are beneficial and not always to the player, sometimes especially with Leader abilities like Warlord those effects apply to allies and not yourself. I would like to see a way to seperate these effects out to another column or a way to apply them to other players rather than yourself.