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When Players Cheat: Game Master Tips to Keep Them In Line
This week's article is a tricky one. I debated putting it in the ezine. I haven't gamed with a cheater in decades.
However, I know other GMs are plagued with players who take the game too seriously, who hate to lose, or who have low self-confidence.
--Johnn Fourr
GM's Guide To Adventure Writing
Old school advice means tough love for PCs and GMs,
but a compelling and challenging game because of it.
Plus a new contest. Send in your pick pockets contents
ideas for a software giveaway.
GMing Gods, Demons And Immortals
Tips on running encounters with all-powerful beings.
Plus tips on how to prepare for game sessions using my loopy method.
Superheroes Tips Series Part 2: Super Tips For Beginners
You can't run a superhero game and not read comic books. Better yet, read comic books that feature superhero teams.
Roll-Play And Role-Play
Readers respond to a tips request on how to add panache
to dice rolls and results.
The Care And Feeding Of Your GM
Tips for players to help their game master enjoy each session and keep running adventures for the group
This issue sponsored by NBOS Software, the makers of
Fractal Mapper 8.0 and The Keep Campaign Manager.
www.nbos.com
How to Run a Better Superhero Game in 8 Easy Steps
Great advice and easy To Dos for the GM or player new to the superhero genre.
Game Master Tips and Tricks
Four tips and tricks for Game Masters to help you improve your adventures!
From Roleplaying Tips #479 https://www.roleplayingtips.com/
6 Things Divinity II Taught Me About Running a Better Game
by Hannah Lipsky
I received a review copy of Divinity II a while back. It's a game with an interesting premise: your character starts out as a dragon slayer, and eventually becomes a dragon. You can find out more of it here: http://larian.com/